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41. [Issue] Allowing Corps to Sign up for FW without Leaving Alliances - in Assembly Hall [original thread]
Supported. It's disappointing that CVA and U'K are limited in their participation. To prevent (more) powerblobs forming, maybe only certain alliances could be permitted to sign up their corporations? Rather than looking to mechanics to be the be ...
- by Sloth Arnini - at 2008.06.26 12:19:00
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42. New Ship Idea: Field Ships - in Player Features and Ideas Discussion [original thread]
Originally by: Zirconium Blade As for AoE buffs, what do you think the gang leadership skills do? Command ships seem to at least somewhat fit your description. Leadership skills do not fill anything like the niche field ships would fil...
- by Sloth Arnini - at 2008.05.20 15:25:00
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43. New Ship Idea: Field Ships - in Player Features and Ideas Discussion [original thread]
Edited by: Sloth Arnini on 20/05/2008 10:41:38 Originally by: Epegi Givo what would happen if multiple of these things were active at once? would the ship deploying the field able to regenerate cap as quickly as normal/use cap boosters...
- by Sloth Arnini - at 2008.05.20 10:38:00
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44. New Ship Idea: Field Ships - in Player Features and Ideas Discussion [original thread]
Edited by: Sloth Arnini on 19/05/2008 20:00:57 ...and start laying down the hurt IÆd prefer the manufacture of field ships/modules to require newly introduced resources, possibly harvested from new exploration confined to specific areas (like...
- by Sloth Arnini - at 2008.05.19 19:57:00
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45. New Ship Idea: Field Ships - in Player Features and Ideas Discussion [original thread]
As for the hulls, we could use racial hulls and treat them as T2 ships, but we have so many T2 ships as it is that I find the option unattractive from a purely aesthetic perspective. If we did take this path, the tier 3 BS could be good choices as...
- by Sloth Arnini - at 2008.05.19 19:56:00
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46. New Ship Idea: Field Ships - in Player Features and Ideas Discussion [original thread]
3) Heat Field: All modules on all ships within the area of effect gain heat bonuses, irrespective of player skill, and overheat at 25% of the normal rate. The heat field bonuses are cumulative with ship based overheating and the heat deterioration...
- by Sloth Arnini - at 2008.05.19 19:54:00
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47. New Ship Idea: Field Ships - in Player Features and Ideas Discussion [original thread]
I posted an initial proposal at SHC a while ago. This post represents a development of that discussion. IÆve been thinking that CCP could make more interesting ships that do entirely different things to those currently in game. As it stands 85%...
- by Sloth Arnini - at 2008.05.19 19:52:00
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48. Transferable Killrights, Real Bounty? - in Player Features and Ideas Discussion [original thread]
Public corporate contracts work in much the same way as public individual contracts, with the same information presented in the bounty database and the same conditions for contract completion, save that the recipients are obviously a corporation r...
- by Sloth Arnini - at 2008.02.28 00:03:00
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49. Transferable Killrights, Real Bounty? - in Player Features and Ideas Discussion [original thread]
A player gets their ship destroyed, they get killrights but canÆt make use of them. They then create a contract, offering a certain price for the destruction of their ganker (possibly including a bonus for terminating the pod as well). This price ...
- by Sloth Arnini - at 2008.02.28 00:02:00
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50. Transferable Killrights, Real Bounty? - in Player Features and Ideas Discussion [original thread]
Kill rights as they stand are more or less useless. A lot of the time, the character who gets suicide ganked or blown away in lowsec canÆt do anything about it. TheyÆre either newbies, industrial alts or full time carebears with no PVP experience....
- by Sloth Arnini - at 2008.02.28 00:00:00
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51. Alliance Tournament V "for Victory" Rules - in EVE Alliance Tournament Discussion [original thread]
What is the procedure for staging in readiness for a fight? Do we need to be ganged or in a particular system?
- by Sloth Arnini - at 2008.02.26 22:39:00
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52. Alliance Tournament V "for Victory" Rules - in EVE Alliance Tournament Discussion [original thread]
Edited by: Sloth Arnini on 08/01/2008 23:14:37 Is the team captain there purely as a contact for administrative purposes, and so has no obligation to turn up for every (or even most) bouts? The reason I ask is because a team build may be so de...
- by Sloth Arnini - at 2008.01.08 23:14:00
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53. Alliance Tournament V "for Victory" Rules - in EVE Alliance Tournament Discussion [original thread]
There is some confusion in my alliance about what you mean when you say team captains must be pre announced. Am I right in thinking that the captain must be announced before the torunament and that this captain must be present at every fight?
- by Sloth Arnini - at 2008.01.08 14:35:00
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54. Sovereignty and starbases, the future! - in Player Features and Ideas Discussion [original thread]
Edited by: Sloth Arnini on 14/11/2007 00:45:15 Edited by: Sloth Arnini on 14/11/2007 00:43:40 While I don't have any specific proposals to add at this juncture (I need to read and re-read some of these proposals! ;)), I would suggest that ...
- by Sloth Arnini - at 2007.11.14 00:43:00
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55. Disappearing Mission Pockets (With a Side Order of Disappearing NPCs) - in Issues, Workarounds & Localization [original thread]
I was recently tossed an L4 Angel "Pirate Slaughter" mission by my agent. Normally I wouldn't take it, but I found out that it'd had been changed recently and looked more manageable for a solo Tempest. I was happily swatting NPCs at long range wi...
- by Sloth Arnini - at 2007.04.18 21:18:00
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56. Imbalance ... the Nano-Inertial Battleships - in EVE General Discussion [original thread]
Normally, I wouldn't bother posting, but I was thinking about nano-BS on the bus to uni today (I'm very sad) and came up with a small idea of my own. It's probably not original, but I haven't read all this discussion. Incidentally, I've not done a...
- by Sloth Arnini - at 2007.03.05 14:25:00
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57. Purgatorial Janitors Inc. -- A PvP corporation - in Alliance and Corporation Recruitment Center [original thread]
I've been acquainted with PJI a while now, and they're an excellent bunch (and it was my fault they got involved in KOS. Shame on me!) Anyone looking to join a corporation could do a lot worse than joining the Janitors!
- by Sloth Arnini - at 2006.11.07 20:33:00
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58. Times they are a changin - in Alliance and Corporation Recruitment Center [original thread]
Origin Systems is always interested in good PVPers... and industrialists for that matter ;) While we are not strictly a pirate corp, a number of us indulge ourselves a little(including me, despite my security status). We've recently returned from...
- by Sloth Arnini - at 2006.11.06 19:00:00
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